As part of my Quake 2 Bot Archive project, I’ve been doing research into old quake bot websites.
I gather the research in markdown so I can re-trace my steps later, and also for good file provenance and complete mod coverage for the archive.
For example:
Anyway, this lead into into capturing links to old collections of Quake2 mod tutorials and bot tutorials.
For example:
Damn it.
- Now I’m thinking that it would be fun to code up some simple quake2 mods. Maybe with the original code base. Maybe for the re-release code base.
- Then I’m thinking of writing my own tutorials.
- Then writing a technical monograph on how to mod quake2 for nostalgia reasons.
- Then writing tutorials on how to code a bot from scratch.
- Then tutorials on explaining how existing monsters work and how third party bots from back in the day work.
Oh man.
This would be fun, but it’s a lot. A big project and lots of hard work. For what? An audience of myself and (just maybe) a few other quake2-modder old timers.
I don’t know.
Then again, the mantra of side projects should be:
make stuff you want to exist in the world…
Self, if you do this, start small. Insanely small.